Design Outcome

OVERVIEW


The Magician And His Tenant

Board Game

Are you dreaming about taking an adventure in a haunting house, or becoming a magician dominating the match using magic stage props? Start an exciting and funny chasing competition right here!

Summary

This is a game about an adventure in a haunting house and a solo project. It takes players on an adventure through a spooky, old house. As the unlucky tenant, you will discover magic props and traps, encounter a yelling boy, a smiling lady, a tip-toeing politician, a bad-tempered decapitator, and run to the attic through gloomy stairs. While as the house owner, you can play tricks on your friends and perform intense chase battles in the game.

Design Goal

This is a game that players take very different perspectives, actions, and experiences with each other. Only one of the players explores the house, while the other designs the game map for him. Players chase each other and reveal the hidden surprise or frightening in the house. As for the magician, he can witness how his traps take effect. But sometimes, the situation could be beyond his expectations.



Date: 2019-2020
Genre: Board game
Method & Material: Paper, Adobe PS, AI, Id
Visit: Game Map
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Game Design


Inspiration

The idea came from a scene in "How I Met Your Mother", where Micky, the old owner of the big house, messing with Marshall who just moved in on his way to fix the fuse boxes through the intercom system.

himym-s07e14

I got to know some well-known magicians such as Zati Sungur and Houdini from a website. I also browsed a few other vintage posters for famous magicians circa 1930s, 1940s, and 1950s. Those posters convey that the magic of which a magician performs is technically an “illusion” creating visual spectaculars as he seems to be able to use some invisible force.

magician-posters

These inspirations brought an idea to my mind that in a game, one player experiences being tricked by "magic" and entangled with ghosts in the game, exploring in a large double-storey house; another player will become a magician whose "superpowers" often exceed the other player's expectations.

Goal

The two players have different goals. The Tenant player who escapes from the house or the Magician player who scores 36 points wins the game.

Game Flow

magician-posters

Game Design


Characters

charaters

Experience Drawing

experience-drawing

Rulebook Samples

Click here to view the rule book.

Single Project
Single Project

Playtest


I collected feedback from over ten people, most of whom are college students.

experience-drawing experience-drawing

Pop-up Book Process


Design the game board
step-1
Sketching
step-1
Make Prototypes
Final Version

Gameplay Example

experience-drawing

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